Range[optional A: (Real[A] val & (I8 val | I16 val | I32 val | I64 val | I128 val | ILong val | ISize val | U8 val | U16 val | U32 val | U64 val | U128 val | ULong val | USize val | F32 val | F64 val))]¶
Produces [min, max)
with a step of inc
for any Number
type.
// iterating with for-loop
for i in Range(0, 10) do
env.out.print(i.string())
end
// iterating over Range of U8 with while-loop
let range = Range[U8](5, 100, 5)
while range.has_next() do
handle_u8(range.next())
end
Supports min
being smaller than max
with negative inc
but only for signed integer types and floats:
var previous = 11
for left in Range[I64](10, -5, -1) do
if not (left < previous) then
error
end
previous = left
end
If the step
is not moving min
towards max
or if it is 0
,
the Range is considered infinite and iterating over it
will never terminate:
let infinite_range1 = Range(0, 1, 0)
infinite_range1.is_infinite() == true
let infinite_range2 = Range[I8](0, 10, -1)
for _ in infinite_range2 do
env.out.print("will this ever end?")
env.err.print("no, never!")
end
When using Range
with floating point types (F32
and F64
)
inc
steps < 1.0 are possible. If any of the arguments contains
NaN
, +Inf
or -Inf
the range is considered infinite as operations on
any of them won't move min
towards max
.
The actual values produced by such a Range
are determined by what IEEE 754
defines as the result of min
+ inc
:
for and_a_half in Range[F64](0.5, 100) do
handle_half(and_a_half)
end
// this Range will produce 0 at first, then infinitely NaN
let nan: F64 = F64(0) / F64(0)
for what_am_i in Range[F64](0, 1000, nan) do
wild_guess(what_am_i)
end
class ref Range[optional A: (Real[A] val & (I8 val | I16 val | I32 val |
I64 val | I128 val | ILong val |
ISize val | U8 val | U16 val |
U32 val | U64 val | U128 val |
ULong val | USize val | F32 val |
F64 val))] is
Iterator[A] ref
Implements¶
- Iterator[A] ref
Constructors¶
create¶
new ref create(
min: A,
max: A,
inc: A = 1)
: Range[A] ref^
Parameters¶
- min: A
- max: A
- inc: A = 1
Returns¶
- Range[A] ref^
Public Functions¶
has_next¶
fun box has_next()
: Bool val
Returns¶
- Bool val
next¶
fun ref next()
: A
Returns¶
- A
rewind¶
fun ref rewind()
: None val
Returns¶
- None val
is_infinite¶
fun box is_infinite()
: Bool val
Returns¶
- Bool val